The core gameplay is kept from the SNES original, with mostly SNES original names. Look out for the references, and figure out how the Ocean Palace incident and the fall of Zeal are explained in this version! Mostly Chrono Compendium based, but also a bit of the author’s own (original-material based) theory-crafting. This is equivalent to less than 3 of the recommended maximum daily dietary intake of sodium for an adult per tablet. It just sucks because it then pretty much relies on one guy to keep running and only he holds the keys. The encyclopedias, research articles, and old school forum space will never be bought or rolled into a wiki organization. Last, and bigger in scope, more direct references to Chrono Cross story the Frozen Flame was added as an element in Zeal, and a possibility of what could have happened with Schala, Zeal, the Flame, Dreamstone, the Mammon Machine, and the Gurus. This medicine contains 46.08mg sodium (main component of cooking/table salt) in each tablet. The Chrono Compendium will always be an unaffiliated entity. Nothing major, but small things here and there to make the journey more worthwhile, and explore having different characters in your party. Compared, as well, with the Japanese original, for many lines where meanings were initially lost (mostly funny lines from era to era, but also some… surprises).Īpart from that, scenes were added that add a bit more interaction between the characters and NPCs (Lucca and Melchior, for instance). The hack combines the loved, quirky translation of the original SNES version, with the more extended script of the DS version, to create the best Chrono Trigger version. This Chrono Trigger updates the script of this wonderful game to modern standards, while keeping the nuanced but lovable translation and characteristics of the original script.
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